228 cards found.

"Kazandu Large Friend"

Creature Elephant   3 / 3   {1}{G}{G} (0)

Landfall — Whenever a land enters the battlefield under your control, "Kazandu Large Friend" gets +2/+2 until end of turn.



Color Identity: G,Green
The other side is:

Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

"Kazandu Vale"

Land (0)

"Kazandu Vale" enters the battlefield tapped.
{t}: Add {G}.



Color Identity: Green
The other side is:

Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Alela, Artful Provocateur

Legendary Creature Faerie Warlock   2 / 3   {1}{W}{U}{B} (0)

Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.



Color Identity: B,U,W,White,Blue,Black
Printings:
Throne of Eldraine ()

Foreign Names:

Formats:

Alela, Artful Provocateur

Legendary Creature Faerie Warlock   2 / 3   {1}{W}{U}{B} (0)

Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.



Color Identity: B,U,W,White,Blue,Black
Printings:
Throne of Eldraine ()

Foreign Names:

Formats:

Ancient Greenwarden

Creature Elemental   5 / 7   {4}{G}{G} (0)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Color Identity: G,Green
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Ancient Greenwarden

Creature Elemental   5 / 7   {4}{G}{G} (0)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Color Identity: G,Green
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Ancient Greenwarden

Creature Elemental   5 / 7   {4}{G}{G} (0)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Color Identity: G,Green
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Ancient Greenwarden

Creature Elemental   5 / 7   {4}{G}{G} (0)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Color Identity: G,Green
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Ancient Greenwarden

Creature Elemental   5 / 7   {4}{G}{G} (0)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Color Identity: G,Green
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Ancient Greenwarden

Creature Elemental   5 / 7   {4}{G}{G} (0)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Color Identity: G,Green
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Aryel, Knight of Windgrace

Legendary Creature Human Knight   4 / 4   {2}{W}{B} (4)

Vigilance
{2}{W}, {t}: Create a 2/2 white Knight creature token with vigilance.
{B}, {t}, Tap X untapped Knights you control: Destroy target creature with power X or less.



Color Identity: B,W,White,Black

Aryel, Knight of Windgrace

Legendary Creature Human Knight   4 / 4   {2}{W}{B} (4)

Vigilance
{2}{W}, {t}: Create a 2/2 white Knight creature token with vigilance.
{B}, {t}, Tap X untapped Knights you control: Destroy target creature with power X or less.



Color Identity: B,W,White,Black

Aryel, Knight of Windgrace

Legendary Creature Human Knight   4 / 4   {2}{W}{B} (4)

Vigilance
{2}{W}, {t}: Create a 2/2 white Knight creature token with vigilance.
{B}, {t}, Tap X untapped Knights you control: Destroy target creature with power X or less.



Color Identity: B,W,White,Black

Avatar of Growth

Creature Elemental Avatar   4 / 4   {4}{G}{G} (0)

This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.



Color Identity: G,Green
Printings:
Game Night ()

Foreign Names:

Formats:

Avatar of Growth

Creature Elemental Avatar   4 / 4   {4}{G}{G} (0)

This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.



Color Identity: G,Green
Printings:
Treasure Chest ()

Foreign Names:

Formats:

Avatar of Growth

Creature Elemental Avatar   4 / 4   {4}{G}{G} (0)

This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.



Color Identity: G,Green
Printings:
Game Night ()

Foreign Names:

Formats:

Bane of Progress

Creature Elemental   2 / 2   {4}{G}{G} (6)

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.



Color Identity: G,Green
Printings:
Commander Collection: Green ()

Foreign Names:

Formats:

Barkhide Troll

Creature Troll   2 / 2   {G}{G} (0)

Barkhide Troll enters the battlefield with a +1/+1 counter on it.
{1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)



Color Identity: G,Green
Printings:
Core Set 2020 ()

Foreign Names:

Formats:

Barkhide Troll

Creature Troll   2 / 2   {G}{G} (0)

Barkhide Troll enters the battlefield with a +1/+1 counter on it.
{1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)



Color Identity: G,Green
Printings:
Core Set 2020 ()

Foreign Names:

Formats:

Blaring Captain

Creature Azra Warrior   2 / 2   {3}{B} (4)

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.



Color Identity: B,Black
The other side is:

Printings:
Battlebond ()

Foreign Names:

Formats:

No results found.
Bummer

228 cards found.